Lets look at a Swing application that does the same as above and a bit more:
Simple Swing Program Output
We have added three buttons that we will use to alter the look-and-feel of the Swing display.The source code for this is as follows:
/*
* ToolbarFrame2.java
* The Swing-ified button example.
*/
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class ToolbarFrame2 extends Frame implements ActionListener {
// This time, let's use JButtons!
JButton cutButton, copyButton, pasteButton;
JButton winButton, javaButton, motifButton;
public ToolbarFrame2() {
super("Toolbar Example (Swing)");
setSize(450, 250);
addWindowListener(new BasicWindowMonitor());
JPanel toolbar = new JPanel();
toolbar.setLayout(new FlowLayout(FlowLayout.LEFT));
cutButton = new JButton("Cut");
cutButton.addActionListener(this);
toolbar.add(cutButton);
copyButton = new JButton("Copy");
copyButton.addActionListener(this);
toolbar.add(copyButton);
pasteButton = new JButton("Paste");
pasteButton.addActionListener(this);
toolbar.add(pasteButton);
add(toolbar, BorderLayout.NORTH); // the new "preferred" BorderLayout add
// Add the look and feel controls using regular AWT buttons
JPanel lnfPanel = new JPanel();
LnFListener lnfListener = new LnFListener(this);
javaButton = new JButton("Metal");
javaButton.addActionListener(lnfListener);
lnfPanel.add(javaButton);
motifButton = new JButton("Motif");
motifButton.addActionListener(lnfListener);
lnfPanel.add(motifButton);
winButton = new JButton("Windows");
winButton.addActionListener(lnfListener);
lnfPanel.add(winButton);
add(lnfPanel, BorderLayout.SOUTH);
}
public void actionPerformed(ActionEvent ae) {
System.out.println(ae.getActionCommand());
}
public static void main(String args[]) {
ToolbarFrame2 tf2 = new ToolbarFrame2();
tf2.setVisible(true);
}
}
The BasicWindowMonitor Class (above) is also required as is the LnFListener Class:
/*
* LnFListener.java
* A listener that can swing the look and feel of a frame based on
* the actionCommand of an ActionEvent object.
* Supported look and feels are:
* * Metal
* * Windows
* * Motif
*/
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class LnFListener implements ActionListener {
Frame frame;
public LnFListener(Frame f) {
frame = f;
}
public void actionPerformed(ActionEvent e) {
String lnfName = null;
if (e.getActionCommand().equals("Metal")) {
lnfName = " javax.swing.plaf.metal.MetalLookAndFeel";
} else if (e.getActionCommand().equals("Motif")) {
lnfName = " com.sun.java.swing.plaf.motif.MotifLookAndFeel";
} else {
lnfName = " com.sun.java.swing.plaf.windows.WindowsLookAndFeel";
}
try {
UIManager.setLookAndFeel(lnfName);
SwingUtilities.updateComponentTreeUI(frame);
}
catch (UnsupportedLookAndFeelException ex1) {
System.err.println("Unsupported LookAndFeel: " + lnfName);
}
catch (ClassNotFoundException ex2) {
System.err.println("LookAndFeel class not found: " + lnfName);
}
catch (InstantiationException ex3) {
System.err.println("Could not load LookAndFeel: " + lnfName);
}
catch (IllegalAccessException ex4) {
System.err.println("Cannot use LookAndFeel: " + lnfName);
}
}
}
So What's New:
import javax.swing.*;
We have also added the look-and-feel Buttons for Metal, Motif and Windows
// Add the look and feel controls
using regular AWT buttons
JPanel lnfPanel = new JPanel();
LnFListener lnfListener
= new LnFListener(this);
javaButton = new JButton("Metal");
javaButton.addActionListener(lnfListener);
lnfPanel.add(javaButton);
.....
if (e.getActionCommand().equals("Metal"))
lnfName = " javax.swing.plaf.metal.MetalLookAndFeel";
or com.sun.java.MotifLookAndFeel, com.sun.java.WindowsLookAndFeel as appropriate.
UIManager.setLookAndFeel(lnfName);
SwingUtilities.updateComponentTreeUI(frame);