Title:Learning to Play Go with Neural Networks
Description:
Using Java, implement a Server/Client version of "Go". Using this implementation investigate the use and applicability of Neural Networks as an AI to play the game, or a aid to already implemented AIs.
Deliverables: Initial plan
Final report
Student: Iain Majer
Supervisor: Frank C Langbein
Moderator: Martin Caminada
Report: Archive