Title: | Learning to Play Go with Neural Networks |
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Description: | Using Java, implement a Server/Client version of "Go". Using this implementation investigate the use and applicability of Neural Networks as an AI to play the game, or a aid to already implemented AIs. |
Deliverables: | Initial plan Final report |
Student: | Iain Majer |
Supervisor: | Frank C Langbein |
Moderator: | Martin Caminada |
Report: | Archive |